@ -642,7 +642,10 @@ void R_DrawAliasModel (entity_t *e)
R_SetupEntityTransform (e, &lerpdata);
UQ_Game_SetEntityTransform(e->num, lerpdata.origin, lerpdata.angles);
UQ_Game_UpdateEntityAnimation(e->num, (float)lerpdata.pose1 + lerpdata.blend);
if (lerpdata.pose1 == lerpdata.pose2)
UQ_Game_UpdateEntityAnimation(e->num, (float)lerpdata.pose1); // Fixed pose, don't lerp
else
//
// cull it