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Nico de Poel 4b5b30a81b Detect fixed poses and completely disable animation blending in that case. Fixes entities sometimes reappearing in the wrong pose (e.g. a dead enemy) when lerping is enabled. 5 years ago
Assets Properly destroy brush model child game objects when clearing an entity's model. Fixes explosive barrels not disappearing when blown up. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Detect fixed poses and completely disable animation blending in that case. Fixes entities sometimes reappearing in the wrong pose (e.g. a dead enemy) when lerping is enabled. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago