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@ -78,6 +78,7 @@ |
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<ProjectGuid>{AE77266F-0A23-4F08-A491-369DE664B273}</ProjectGuid> |
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<ProjectGuid>{AE77266F-0A23-4F08-A491-369DE664B273}</ProjectGuid> |
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<RootNamespace>quakespasm-sdl2</RootNamespace> |
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<RootNamespace>quakespasm-sdl2</RootNamespace> |
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<Keyword>Win32Proj</Keyword> |
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<Keyword>Win32Proj</Keyword> |
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<WindowsTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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@ -103,13 +104,13 @@ |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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</PropertyGroup> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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<CharacterSet>NotSet</CharacterSet> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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</PropertyGroup> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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<CharacterSet>NotSet</CharacterSet> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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@ -311,6 +312,7 @@ |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>false</LinkIncremental> |
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<LinkIncremental>false</LinkIncremental> |
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<TargetExt>.dll</TargetExt> |
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</PropertyGroup> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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@ -705,9 +707,9 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<ClCompile> |
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<ClCompile> |
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<Optimization>MaxSpeed</Optimization> |
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<Optimization>MaxSpeed</Optimization> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<AdditionalIncludeDirectories>..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> |
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<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>UNIQUAKE_EXPORTS;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<PrecompiledHeader> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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</PrecompiledHeader> |
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@ -716,16 +718,15 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<CompileAs>CompileAsC</CompileAs> |
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<CompileAs>CompileAsC</CompileAs> |
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</ClCompile> |
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</ClCompile> |
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<Link> |
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<Link> |
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<AdditionalDependencies>libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>fmod.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\FMOD\lib\xboxone;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<SubSystem>Windows</SubSystem> |
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<SubSystem>Windows</SubSystem> |
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<OptimizeReferences>true</OptimizeReferences> |
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<OptimizeReferences>true</OptimizeReferences> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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</Link> |
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</Link> |
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<PostBuildEvent> |
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<PostBuildEvent> |
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<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)" |
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copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<Command>copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.dll</Command> |
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</PostBuildEvent> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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@ -733,9 +734,9 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<ClCompile> |
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<ClCompile> |
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<Optimization>MaxSpeed</Optimization> |
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<Optimization>MaxSpeed</Optimization> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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|
<AdditionalIncludeDirectories>..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> |
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<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>UNIQUAKE_EXPORTS;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> |
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|
<FunctionLevelLinking>true</FunctionLevelLinking> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<PrecompiledHeader> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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</PrecompiledHeader> |
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@ -744,16 +745,15 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<CompileAs>CompileAsC</CompileAs> |
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<CompileAs>CompileAsC</CompileAs> |
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</ClCompile> |
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</ClCompile> |
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<Link> |
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<Link> |
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<AdditionalDependencies>libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>fmod.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\FMOD\lib\scarlett;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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|
<GenerateDebugInformation>true</GenerateDebugInformation> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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|
<SubSystem>Windows</SubSystem> |
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|
<SubSystem>Windows</SubSystem> |
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<OptimizeReferences>true</OptimizeReferences> |
|
|
<OptimizeReferences>true</OptimizeReferences> |
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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|
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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</Link> |
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|
</Link> |
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<PostBuildEvent> |
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<PostBuildEvent> |
|
|
<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)" |
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copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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<Command>copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\scarlett\uniquake.dll</Command> |
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</PostBuildEvent> |
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|
</PostBuildEvent> |
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</ItemDefinitionGroup> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'"> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'"> |
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