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@ -40,9 +40,7 @@ public class ParticleTrailController : MonoBehaviour |
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case ParticleTrail.Blood: |
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case ParticleTrail.Blood: |
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{ |
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{ |
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main.gravityModifierMultiplier = 0.05f; |
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main.gravityModifierMultiplier = 0.05f; |
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main.startColor = new ParticleSystem.MinMaxGradient( |
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new Color32(31, 0, 0, 255), |
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new Color32(55, 0, 0, 255)); |
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main.startColor = SetupGradient(BloodColorKeys); |
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shape.scale = new Vector3(6f, 6f, 6f); |
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shape.scale = new Vector3(6f, 6f, 6f); |
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break; |
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break; |
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@ -50,14 +48,24 @@ public class ParticleTrailController : MonoBehaviour |
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case ParticleTrail.Tracer: |
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case ParticleTrail.Tracer: |
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case ParticleTrail.Tracer2: |
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case ParticleTrail.Tracer2: |
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{ |
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{ |
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// Split trails, e.g. Scrag projectile
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break; |
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break; |
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} |
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} |
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case ParticleTrail.SlightBlood: |
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case ParticleTrail.SlightBlood: |
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{ |
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{ |
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main.gravityModifierMultiplier = 0.05f; |
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main.startColor = SetupGradient(BloodColorKeys); |
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shape.scale = new Vector3(6f, 6f, 6f); |
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emission.rateOverDistance = 1.0f / (interval + 3); |
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break; |
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break; |
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} |
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} |
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case ParticleTrail.VoreBall: |
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case ParticleTrail.VoreBall: |
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{ |
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{ |
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main.startLifetime = 0.3f; |
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main.startColor = SetupGradient(VoreColorKeys); |
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shape.scale = new Vector3(16f, 16f, 16f); |
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break; |
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break; |
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} |
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} |
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} |
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} |
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@ -70,6 +78,15 @@ public class ParticleTrailController : MonoBehaviour |
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transform.position = endPosition; |
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transform.position = endPosition; |
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} |
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} |
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private static ParticleSystem.MinMaxGradient SetupGradient(GradientColorKey[] colorKeys) |
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{ |
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return new ParticleSystem.MinMaxGradient(new Gradient |
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{ |
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mode = GradientMode.Blend, |
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colorKeys = colorKeys, |
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}); |
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} |
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private static ParticleSystem.MinMaxGradient SetupGradients(GradientColorKey[] minKeys, GradientColorKey[] maxKeys) |
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private static ParticleSystem.MinMaxGradient SetupGradients(GradientColorKey[] minKeys, GradientColorKey[] maxKeys) |
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{ |
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{ |
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return new ParticleSystem.MinMaxGradient |
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return new ParticleSystem.MinMaxGradient |
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@ -103,4 +120,16 @@ public class ParticleTrailController : MonoBehaviour |
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new GradientColorKey(new Color32(63, 63, 63, 255), 0.5f), |
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new GradientColorKey(new Color32(63, 63, 63, 255), 0.5f), |
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new GradientColorKey(new Color32(47, 47, 47, 255), 1.0f), |
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new GradientColorKey(new Color32(47, 47, 47, 255), 1.0f), |
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}; |
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}; |
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private static readonly GradientColorKey[] BloodColorKeys = |
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{ |
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new GradientColorKey(new Color32(31, 0, 0, 255), 0.5f), |
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new GradientColorKey(new Color32(55, 0, 0, 255), 1.0f), |
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}; |
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private static readonly GradientColorKey[] VoreColorKeys = |
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{ |
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new GradientColorKey(new Color32(95, 51, 63, 255), 0.5f), |
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new GradientColorKey(new Color32(59, 31, 35, 255), 1.0f), |
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}; |
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} |
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} |