@ -361,6 +361,8 @@ R_ParticleExplosion
*/
*/
void R_ParticleExplosion ( vec3_t org )
void R_ParticleExplosion ( vec3_t org )
{
{
UQ_Game_ParticleExplosion ( org ) ;
# ifdef USE_OPENGL
# ifdef USE_OPENGL
int i , j ;
int i , j ;
particle_t * p ;
particle_t * p ;
@ -397,8 +399,6 @@ void R_ParticleExplosion (vec3_t org)
}
}
}
}
# endif
# endif
UQ_Game_ParticleExplosion ( org ) ;
}
}
/*
/*
@ -489,6 +489,11 @@ R_RunParticleEffect
*/
*/
void R_RunParticleEffect ( vec3_t org , vec3_t dir , int color , int count )
void R_RunParticleEffect ( vec3_t org , vec3_t dir , int color , int count )
{
{
if ( count = = 1024 )
UQ_Game_ParticleExplosion ( org ) ;
else
UQ_Game_RunParticleEffect ( org , dir , color , count ) ;
# ifdef USE_OPENGL
# ifdef USE_OPENGL
int i , j ;
int i , j ;
particle_t * p ;
particle_t * p ;
@ -539,11 +544,6 @@ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
}
}
}
}
# endif
# endif
if ( count = = 1024 )
UQ_Game_ParticleExplosion ( org ) ;
else
UQ_Game_RunParticleEffect ( org , dir , color , count ) ;
}
}
/*
/*
@ -553,6 +553,8 @@ R_LavaSplash
*/
*/
void R_LavaSplash ( vec3_t org )
void R_LavaSplash ( vec3_t org )
{
{
UQ_Game_LavaSplash ( org ) ;
# ifdef USE_OPENGL
# ifdef USE_OPENGL
int i , j , k ;
int i , j , k ;
particle_t * p ;
particle_t * p ;
@ -587,8 +589,6 @@ void R_LavaSplash (vec3_t org)
VectorScale ( dir , vel , p - > vel ) ;
VectorScale ( dir , vel , p - > vel ) ;
}
}
# endif
# endif
UQ_Game_LavaSplash ( org ) ;
}
}
/*
/*
@ -598,6 +598,8 @@ R_TeleportSplash
*/
*/
void R_TeleportSplash ( vec3_t org )
void R_TeleportSplash ( vec3_t org )
{
{
UQ_Game_TeleportSplash ( org ) ;
# ifdef USE_OPENGL
# ifdef USE_OPENGL
int i , j , k ;
int i , j , k ;
particle_t * p ;
particle_t * p ;
@ -632,8 +634,6 @@ void R_TeleportSplash (vec3_t org)
VectorScale ( dir , vel , p - > vel ) ;
VectorScale ( dir , vel , p - > vel ) ;
}
}
# endif
# endif
UQ_Game_TeleportSplash ( org ) ;
}
}
/*
/*