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Fixed some minor issues related to Unity update

console
Nico de Poel 5 years ago
parent
commit
8fcbac51a4
  1. 6
      Assets/Scenes/Default.unity
  2. 4
      ProjectSettings/ProjectSettings.asset

6
Assets/Scenes/Default.unity

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_IndirectSpecularColor: {r: 0.18028438, g: 0.22571537, b: 0.30692333, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -253,13 +253,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalRotation: {x: 0.39713123, y: -0.30997548, z: 0.14454393, w: 0.8516508}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
m_LocalEulerAnglesHint: {x: 50, y: -40, z: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0

4
ProjectSettings/ProjectSettings.asset

@ -324,7 +324,7 @@ PlayerSettings:
m_Automatic: 1
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 11000000
m_Automatic: 0
m_Automatic: 1
- m_BuildTarget: MacStandaloneSupport
m_APIs: 1000000011000000
m_Automatic: 1
@ -491,6 +491,8 @@ PlayerSettings:
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1
switchMicroSleepForYieldTime: 25
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:

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