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Updated FMOD libraries to 2.02.03 in the Unity project plugins

readme
Nico de Poel 4 years ago
parent
commit
ab80212bbb
  1. 65
      Assets/Plugins/FMOD/fmod.cs
  2. 18
      Assets/Plugins/FMOD/fmod_dsp.cs
  3. BIN
      Assets/Plugins/windows/x86/fmod.dll
  4. BIN
      Assets/Plugins/windows/x86/fmodL.dll
  5. BIN
      Assets/Plugins/windows/x86_64/fmod.dll
  6. BIN
      Assets/Plugins/windows/x86_64/fmodL.dll

65
Assets/Plugins/FMOD/fmod.cs

@ -19,8 +19,8 @@ namespace FMOD
*/
public partial class VERSION
{
public const int number = 0x00020111;
#if !UNITY_2017_4_OR_NEWER
public const int number = 0x00020203;
#if !UNITY_2019_4_OR_NEWER
public const string dll = "fmod";
#endif
}
@ -146,6 +146,15 @@ namespace FMOD
public VECTOR up;
}
[StructLayout(LayoutKind.Sequential)]
public partial struct GUID
{
public int Data1;
public int Data2;
public int Data3;
public int Data4;
}
[StructLayout(LayoutKind.Sequential)]
public struct ASYNCREADINFO
{
@ -187,6 +196,19 @@ namespace FMOD
MAX,
}
public enum PORT_TYPE : int
{
MUSIC,
COPYRIGHT_MUSIC,
VOICE,
CONTROLLER,
PERSONAL,
VIBRATION,
AUX,
MAX
}
public enum DEBUG_MODE : int
{
TTY,
@ -480,6 +502,17 @@ namespace FMOD
public StringWrapper functionparams;
}
[StructLayout(LayoutKind.Sequential)]
public struct CPU_USAGE
{
public float dsp; /* DSP mixing CPU usage. */
public float stream; /* Streaming engine CPU usage. */
public float geometry; /* Geometry engine CPU usage. */
public float update; /* System::update CPU usage. */
public float convolution1; /* Convolution reverb processing thread #1 CPU usage */
public float convolution2; /* Convolution reverb processing thread #2 CPU usage */
}
[Flags]
public enum SYSTEM_CALLBACK_TYPE : uint
{
@ -736,6 +769,7 @@ namespace FMOD
public DSP_RESAMPLER resamplerMethod;
public uint randomSeed;
public int maxConvolutionThreads;
public int maxOpusCodecs;
}
[Flags]
@ -796,7 +830,7 @@ namespace FMOD
}
[Flags]
public enum THREAD_AFFINITY : long // avoid ulong for Bolt compatibility
public enum THREAD_AFFINITY : long
{
/* Platform agnostic thread groupings */
GROUP_DEFAULT = 0x4000000000000000,
@ -865,12 +899,12 @@ namespace FMOD
{
public static RESULT System_Create(out System system)
{
return FMOD5_System_Create(out system.handle);
return FMOD5_System_Create(out system.handle, VERSION.number);
}
#region importfunctions
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_Create(out IntPtr system);
private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion);
#endregion
}
@ -920,11 +954,6 @@ namespace FMOD
{
public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT)
{
if ((affinity & THREAD_AFFINITY.GROUP_DEFAULT) != 0)
{
affinity &= ~THREAD_AFFINITY.GROUP_DEFAULT;
affinity = (THREAD_AFFINITY)(((ulong)affinity) | 0x8000000000000000);
}
return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize);
}
@ -1209,13 +1238,9 @@ namespace FMOD
{
return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels);
}
public RESULT getCPUUsage(out float dsp, out float stream, out float geometry, out float update, out float total)
{
return FMOD5_System_GetCPUUsage(this.handle, out dsp, out stream, out geometry, out update, out total);
}
public RESULT getCPUUsageEx(out float convolutionThread1, out float convolutionThread2)
public RESULT getCPUUsage(out CPU_USAGE usage)
{
return FMOD5_System_GetCPUUsageEx(this.handle, out convolutionThread1, out convolutionThread2);
return FMOD5_System_GetCPUUsage(this.handle, out usage);
}
public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead)
{
@ -1319,7 +1344,7 @@ namespace FMOD
}
// Routing to ports.
public RESULT attachChannelGroupToPort(uint portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false)
public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false)
{
return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru);
}
@ -1562,9 +1587,7 @@ namespace FMOD
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels);
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out float dsp, out float stream, out float geometry, out float update, out float total);
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_GetCPUUsageEx (IntPtr system, out float convolutionThread1, out float convolutionThread2);
private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage);
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead);
[DllImport(VERSION.dll)]
@ -1598,7 +1621,7 @@ namespace FMOD
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup);
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, uint portType, ulong portIndex, IntPtr channelgroup, bool passThru);
private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru);
[DllImport(VERSION.dll)]
private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup);
[DllImport(VERSION.dll)]

18
Assets/Plugins/FMOD/fmod_dsp.cs

@ -231,7 +231,8 @@ namespace FMOD
DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2,
DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3,
DSP_PARAMETER_DATA_TYPE_FFT = -4,
DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5
DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5,
DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6
}
[StructLayout(LayoutKind.Sequential)]
@ -327,6 +328,13 @@ namespace FMOD
public float[] channelweight;
}
[StructLayout(LayoutKind.Sequential)]
public struct DSP_PARAMETER_ATTENUATION_RANGE
{
public float min;
public float max;
}
[StructLayout(LayoutKind.Sequential)]
public struct DSP_DESCRIPTION
{
@ -515,7 +523,7 @@ namespace FMOD
public enum DSP_NORMALIZE : int
{
FADETIME,
THRESHHOLD,
THRESHOLD,
MAXAMP
}
@ -702,6 +710,8 @@ namespace FMOD
OVERALL_GAIN,
SURROUND_SPEAKER_MODE,
_2D_HEIGHT_BLEND,
ATTENUATION_RANGE,
OVERRIDE_RANGE
}
public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int
@ -880,6 +890,8 @@ namespace FMOD
_3D_SOUND_SIZE,
_3D_MIN_EXTENT,
OVERALL_GAIN,
OUTPUTGAIN
OUTPUTGAIN,
ATTENUATION_RANGE,
OVERRIDE_RANGE
}
}

BIN
Assets/Plugins/windows/x86/fmod.dll

BIN
Assets/Plugins/windows/x86/fmodL.dll

BIN
Assets/Plugins/windows/x86_64/fmod.dll

BIN
Assets/Plugins/windows/x86_64/fmodL.dll

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