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Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now.
readme
Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now.
readme
14 changed files with 10049 additions and 2 deletions
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15Assets/Scripts/Modules/GameModule.Interop.cs
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5Assets/Scripts/Modules/GameModule.cs
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17Assets/Scripts/VisualStyle.cs
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3Assets/Styles/GLQuake/GLQuake.asset
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8Assets/Styles/GLQuake/Particles.meta
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143Assets/Styles/GLQuake/Particles/Particle.mat
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8Assets/Styles/GLQuake/Particles/Particle.mat.meta
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BINAssets/Styles/GLQuake/Particles/Particle.png
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108Assets/Styles/GLQuake/Particles/Particle.png.meta
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9727Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab
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7Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab.meta
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2engine/Quake/r_part.c
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2engine/Quake/render.h
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6engine/UniQuake/game_uniquake.c
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9727
Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab
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