Browse Source

First commit of an empty Unity project with some basic setup:

- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
console
Nico de Poel 5 years ago
commit
c497f6366a
  1. 4
      .gitignore
  2. 8
      Assets/Scenes.meta
  3. 259
      Assets/Scenes/Default.unity
  4. 7
      Assets/Scenes/Default.unity.meta
  5. 45
      Packages/manifest.json
  6. 371
      Packages/packages-lock.json
  7. 20
      ProjectSettings/AudioManager.asset
  8. 6
      ProjectSettings/ClusterInputManager.asset
  9. 34
      ProjectSettings/DynamicsManager.asset
  10. 11
      ProjectSettings/EditorBuildSettings.asset
  11. 35
      ProjectSettings/EditorSettings.asset
  12. 63
      ProjectSettings/GraphicsSettings.asset
  13. 295
      ProjectSettings/InputManager.asset
  14. 91
      ProjectSettings/NavMeshAreas.asset
  15. 49
      ProjectSettings/PS5Settings.json
  16. 43
      ProjectSettings/PackageManagerSettings.asset
  17. 56
      ProjectSettings/Physics2DSettings.asset
  18. 7
      ProjectSettings/PresetManager.asset
  19. 691
      ProjectSettings/ProjectSettings.asset
  20. 2
      ProjectSettings/ProjectVersion.txt
  21. 232
      ProjectSettings/QualitySettings.asset
  22. 43
      ProjectSettings/TagManager.asset
  23. 9
      ProjectSettings/TimeManager.asset
  24. 34
      ProjectSettings/UnityConnectSettings.asset
  25. 12
      ProjectSettings/VFXManager.asset
  26. 8
      ProjectSettings/VersionControlSettings.asset
  27. 10
      ProjectSettings/XRSettings.asset

4
.gitignore

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Library/
Temp/
UniQuake.sln
UserSettings/

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ProjectSettings/XRSettings.asset

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