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Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect

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Nico de Poel 5 years ago
parent
commit
c5122fa2ea
  1. 36
      Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab

36
Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab

@ -170,7 +170,7 @@ ParticleSystem:
serializedVersion: 2
minMaxState: 3
scalar: 256
minScalar: -256
minScalar: 0
maxCurve:
serializedVersion: 2
m_Curve:
@ -2076,30 +2076,30 @@ ParticleSystem:
m_RotationOrder: 4
speedModifier:
serializedVersion: 2
minMaxState: 0
scalar: 4
minMaxState: 1
scalar: 28.9
minScalar: 1
maxCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
value: 0.034489885
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
inSlope: 2
outSlope: 2
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@ -5032,7 +5032,7 @@ ParticleSystem:
serializedVersion: 2
minMaxState: 3
scalar: 256
minScalar: -256
minScalar: 0
maxCurve:
serializedVersion: 2
m_Curve:
@ -6947,21 +6947,21 @@ ParticleSystem:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
inSlope: -2
outSlope: -2
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
value: 0.3448289
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4

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