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Nico de Poel c5122fa2ea Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect 5 years ago
Assets Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect 5 years ago
Packages Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
ProjectSettings First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
engine Moved particle callbacks to Unity above the original particle effect code, so that if the "no more particles" return branch is taken, the effect will still be forwarded to Unity. Fixes missing particle effects in some scenes. 5 years ago
.gitignore Added some wildcard ignore entries 5 years ago