Browse Source

Moved particle render queue to one before Transparent, so that they get rendered before the transparent water. Fixes particles drawing on top of water, which looked wrong.

readme
Nico de Poel 5 years ago
parent
commit
d5d54188c9
  1. 4
      Assets/Styles/GLQuake/Particles/Particle.mat

4
Assets/Styles/GLQuake/Particles/Particle.mat

@ -26,7 +26,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: 2999
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
@ -120,7 +120,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _QueueOffset: -1
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0

Loading…
Cancel
Save