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Particle effect prefabs reserialized by Unity 2021.3

readme
Nico de Poel 4 years ago
parent
commit
f48a1d2dca
  1. 24
      Assets/Styles/Original/Particles/BlobExplosion.prefab
  2. 12
      Assets/Styles/Original/Particles/LavaSplash.prefab
  3. 12
      Assets/Styles/Original/Particles/ParticleEffect.prefab
  4. 24
      Assets/Styles/Original/Particles/ParticleExplosion.prefab
  5. 12
      Assets/Styles/Original/Particles/ParticleTrail.prefab
  6. 12
      Assets/Styles/Original/Particles/RogueExplosion.prefab
  7. 12
      Assets/Styles/Original/Particles/TeleportSplash.prefab

24
Assets/Styles/Original/Particles/BlobExplosion.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1603534294172693511}
m_Father: {fileID: 0}
@ -40,19 +41,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -602,6 +603,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 512
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4890,6 +4892,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4920,6 +4923,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4943,6 +4947,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!1 &1933885583298653902
GameObject:
@ -4972,6 +4980,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1303584678041698481}
m_RootOrder: 0
@ -4983,19 +4992,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1933885583298653902}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -5545,6 +5554,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 512
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -10076,6 +10086,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -10106,6 +10117,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -10129,4 +10141,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0

12
Assets/Styles/Original/Particles/LavaSplash.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -39,19 +40,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -601,6 +602,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1024
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4808,6 +4810,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4838,6 +4841,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4861,4 +4865,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0

12
Assets/Styles/Original/Particles/ParticleEffect.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -39,19 +40,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -601,6 +602,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1024
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4808,6 +4810,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4838,6 +4841,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4861,4 +4865,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0

24
Assets/Styles/Original/Particles/ParticleExplosion.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1603534294172693511}
m_Father: {fileID: 0}
@ -40,19 +41,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -602,6 +603,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 512
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4809,6 +4811,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4839,6 +4842,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4862,6 +4866,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!1 &1933885583298653902
GameObject:
@ -4891,6 +4899,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1303584678041698481}
m_RootOrder: 0
@ -4902,19 +4911,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1933885583298653902}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -5464,6 +5473,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 512
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -9671,6 +9681,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -9701,6 +9712,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -9724,4 +9736,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0

12
Assets/Styles/Original/Particles/ParticleTrail.prefab

@ -29,6 +29,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -40,19 +41,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 1
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -602,6 +603,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1024
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4751,6 +4753,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4781,6 +4784,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4804,6 +4808,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!114 &626122152790998428
MonoBehaviour:

12
Assets/Styles/Original/Particles/RogueExplosion.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -39,19 +40,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -601,6 +602,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 512
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4808,6 +4810,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4838,6 +4841,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4861,4 +4865,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0

12
Assets/Styles/Original/Particles/TeleportSplash.prefab

@ -28,6 +28,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -39,19 +40,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638822901649283535}
serializedVersion: 7
serializedVersion: 8
lengthInSec: 0.05
simulationSpeed: 1
stopAction: 2
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
useRigidbodyForVelocity: 0
startDelay:
serializedVersion: 2
minMaxState: 0
@ -601,6 +602,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 896
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@ -4808,6 +4810,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -4838,6 +4841,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0.0025
m_MaxParticleSize: 0.5
@ -4861,4 +4865,8 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
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