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6 Commits (428eebb9416076d335d95f9eec4230d9f379433e)

Author SHA1 Message Date
Nico de Poel 428eebb941 Pass along alias frame type and correctly count the total number of poses in a model, so that the correct number of pose vertices are marshaled and we can identify models that use group frame animations instead of typical single frames. Quake's model formats are weird.
5 years ago
Nico de Poel dec2be66c6 Keep track of already duplicated vertices and reuse those for triangles that need them. Fixes vertex counts being way too high because seam vertices would get duplicated multiple times.
5 years ago
Nico de Poel a19d9b546e Added disposal code for alias models
5 years ago
Nico de Poel 08c16f71a1 Moved importing and conversion of mesh data into AliasModel class. Also:
- Do not create blend shapes if a model does not have any animations
- Handle cases when mesh does not have any blend shapes
5 years ago
Nico de Poel e8a3313d88 Some cleanup
5 years ago
Nico de Poel 4138290723 Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles.
5 years ago
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