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5 Commits (56bc6c7ba6b8edf7afe530e22e15077a5be917ef)

Author SHA1 Message Date
Nico de Poel 56bc6c7ba6 Added empty stub implementations of OpenGL calls used by Quake, as an alternative way of removing the dependencies on SDL & OpenGL
5 years ago
Nico de Poel 09ad4b848c Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries
5 years ago
Nico de Poel 243bb70613 Rewrote the BGM system using FMOD, making the whole codec system rather obsolete
5 years ago
Nico de Poel 1df95cd0df Added FMOD Core library to the engine project
5 years ago
Nico de Poel c91e6b2bea Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
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