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4 Commits (6f290779c45d22fcd1960f5b4df75c5447a92a4a)

Author SHA1 Message Date
Nico de Poel 19f63f4794 Use HeapAlloc to allocate hunk memory for the engine on Xbox. This reserves memory from the title's pool as opposed to the system's pool, which allows us to get the full 128 MB (or more) that we desire.
5 years ago
Nico de Poel e0ce62d2ec Prevent double allocations of memory block for quakeparms, and report if allocation of hunk memory fails.
5 years ago
Nico de Poel e416868650 Modifications to make UniQuake work with a new engine DLL based on QuakeSpasm:
- Extended QuakeParms with additional fields required by QuakeSpasm, and marshal it to a fixed memory block so that the engine can hold on to a reference.
- Increased heap size to 128 MB
- Some minor renaming and refactoring
5 years ago
Nico de Poel b3d419d1ad More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable.
5 years ago
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