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8 Commits (9b6a15337de6fa6bd4a379998caa3c8e3cee6634)

Author SHA1 Message Date
Nico de Poel b32b15291c Added plugins, packages and project settings for Game Core
5 years ago
Nico de Poel 2ed28eb59b Added plugins and packages required for PS5 builds
5 years ago
Nico de Poel bd28bcac6b Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works.
5 years ago
Nico de Poel 0899855b51 Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade
5 years ago
Nico de Poel bb51a24080 Updated project to Unity 2020.3.7
5 years ago
Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project
5 years ago
Nico de Poel ac0be29e11 Upgraded project to Unity 2020.3.2
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
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