14 Commits (9b6a15337de6fa6bd4a379998caa3c8e3cee6634)

Author SHA1 Message Date
Nico de Poel b32b15291c Added plugins, packages and project settings for Game Core 5 years ago
Nico de Poel cf976698b9 Set up Unity project for PS5 builds. UniQuake now runs natively on PS5 as well, yay! 5 years ago
Nico de Poel 24cb838f7b Set PS4 Pro resolution to 1800p. Not sure what will actually be the best resolution for this SKU... choosing something somewhere in the middle now. 5 years ago
Nico de Poel da4bce4958 Added a mock FMOD project to produce the stub static libraries that we need to link against. UniQuake native library now compiles for PS4, and with a few tweaks to the Unity code it now actually runs on a PS4 devkit as well! 5 years ago
Nico de Poel bd28bcac6b Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
Nico de Poel 0899855b51 Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
Nico de Poel 4adc71eca8 Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Nico de Poel 8fcbac51a4 Fixed some minor issues related to Unity update 5 years ago
Nico de Poel bb51a24080 Updated project to Unity 2020.3.7 5 years ago
Nico de Poel 0978e0490e - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Nico de Poel ac0be29e11 Upgraded project to Unity 2020.3.2 5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup: 5 years ago