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2 Commits (a8defed5de271c487cae25f71cbdf74d3564ff06)

Author SHA1 Message Date
Nico de Poel 0073dddfb1 Enable _EMISSION keyword on materials included in the standard visual style. Fixes fullbright emissive textures not appearing correctly in standalone builds.
5 years ago
Nico de Poel e4903ca391 Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles.
5 years ago
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