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Nico de Poel a8defed5de Allow game and viewmodel layers to be specified at the level of each UniQuake instance. This will allow multiple instances of the game to run side-by-side with each their own rendering layers. 5 years ago
Assets Allow game and viewmodel layers to be specified at the level of each UniQuake instance. This will allow multiple instances of the game to run side-by-side with each their own rendering layers. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
engine Set and remove view entity model; this makes the weapon model appear correctly in first-person view 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago