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6 Commits (adc94064aec10461de18d0e008cb6b112ad6e25b)

Author SHA1 Message Date
Nico de Poel adc94064ae More FMOD cleanup
5 years ago
Nico de Poel d4ef2063d6 More FMOD cleanup, and introduced Channel Groups for both music and SFX (to be used later). Volume is regulated through the channel group instead of on the channels directly.
5 years ago
Nico de Poel 9402848813 Further cleanup of FMOD code, removed all traces of CD audio and switching between CD and MOD music
5 years ago
Nico de Poel 75f0382070 Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway.
5 years ago
Nico de Poel bff11033c3 First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
5 years ago
Nico de Poel 540789f846 Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
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