Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
197 Commits
3 Branches
0 Tags
73 MiB
Tree: c65f22a674
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'c65f22a674'
${ noResults }
Commit Graph

6 Commits (c65f22a6746bbd9505e693181cc073c4ad7d6fd1)

Author SHA1 Message Date
Nico de Poel b32b15291c Added plugins, packages and project settings for Game Core
5 years ago
Nico de Poel cf976698b9 Set up Unity project for PS5 builds. UniQuake now runs natively on PS5 as well, yay!
5 years ago
Nico de Poel 0899855b51 Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade
5 years ago
Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project
5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
Powered by Gitea Version: 1.14.1 Page: 60ms Template: 5ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3