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5 Commits (d56f00f882911ce1619490c2715b77b83ba38507)

Author SHA1 Message Date
Nico de Poel 50ed817e69 Upgraded project to Unity 2021.3 LTS, including upgrade of URP package to version 12.1
4 years ago
Nico de Poel 2460110525 First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct.
5 years ago
Nico de Poel 0978e0490e - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless.
- Added shader variant collection to allow use of the URP simple lit shader in a standalone build
5 years ago
Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
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