7 Commits (dedad3b4e4bb41fecb98b37e1d94b03484cade14)

Author SHA1 Message Date
Nico de Poel dedad3b4e4 Use channel's 3D level to handle sounds from the view entity. Fixes player sounds still panning left and right, and simplifies attenuation code. 5 years ago
Nico de Poel f5b948af3a WIP FMOD sound system: 5 years ago
Nico de Poel fa4183ac30 WIP FMOD sound system: 5 years ago
Nico de Poel 68db1e78ae Implemented more FMOD goodness: 5 years ago
Nico de Poel db31892192 First work on rewriting the SFX sound system using FMOD: 5 years ago
Nico de Poel b36a292fbc Initialize FMOD pointers to NULL, so that the validation checks will also work correctly in Release builds 5 years ago
Nico de Poel 243bb70613 Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago