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Nico de Poel dedad3b4e4 Use channel's 3D level to handle sounds from the view entity. Fixes player sounds still panning left and right, and simplifies attenuation code. 5 years ago
Assets Split off native interop code for the main UniQuake class into a separate partial class file as well 5 years ago
Packages Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
ProjectSettings Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
engine Use channel's 3D level to handle sounds from the view entity. Fixes player sounds still panning left and right, and simplifies attenuation code. 5 years ago
.gitignore Ignore more files and directories 5 years ago