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6 Commits (e4903ca391c6bbad85d320de5c97d6c98f463e79)

Author SHA1 Message Date
Nico de Poel e4903ca391 Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles.
5 years ago
Nico de Poel 8fcbac51a4 Fixed some minor issues related to Unity update
5 years ago
Nico de Poel 05731a8e09 Removed redundant division in QTriVertex conversion, and scaled up the rest of the test scene to match. Fixes scale of imported alias models when compared to the world brush model.
5 years ago
Nico de Poel 9778575e6f Disabled Unity lightmapping and tweaked default scene
5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
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