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Nico de Poel e4903ca391 Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
Assets Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago