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Nico de Poel 19f63f4794 Use HeapAlloc to allocate hunk memory for the engine on Xbox. This reserves memory from the title's pool as opposed to the system's pool, which allows us to get the full 128 MB (or more) that we desire. 5 years ago
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AliasModel.cs Minor things that have accumulated over time 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago