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Nico de Poel 19f63f4794 Use HeapAlloc to allocate hunk memory for the engine on Xbox. This reserves memory from the title's pool as opposed to the system's pool, which allows us to get the full 128 MB (or more) that we desire. 5 years ago
Assets Use HeapAlloc to allocate hunk memory for the engine on Xbox. This reserves memory from the title's pool as opposed to the system's pool, which allows us to get the full 128 MB (or more) that we desire. 5 years ago
BuildPS5 Set up Unity project for PS5 builds. UniQuake now runs natively on PS5 as well, yay! 5 years ago
Packages Added plugins, packages and project settings for Game Core 5 years ago
ProjectSettings Merge branch 'master' into console 5 years ago
engine Added support for native Xbox Series X|S (Scarlett) builds 5 years ago
.gitignore Added support for native Xbox Series X|S (Scarlett) builds 5 years ago