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Nico de Poel 1a5ff9b64b Send normal logs to Unity again, but for the Update loop collect all logs and flush the contents only once per frame 5 years ago
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FMOD Added FMOD Core library to the engine project 5 years ago
Quake Initialize FMOD pointers to NULL, so that the validation checks will also work correctly in Release builds 5 years ago
UniQuake Return result of directory creation, so that the game may handle creation errors 5 years ago
Windows Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago
LICENSE.txt Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
Quakespasm-Music.txt Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
Quakespasm.html Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
Quakespasm.txt Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago