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Nico de Poel 1e948a2dd3 Marshal animation frame names as bytes and manually decode them using QuakeTextMarshaler. Fixes invalid byte sequence exception upon loading QRally. 4 years ago
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Platform.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
Platform.cs.meta Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.cs Updated FMOD to version 2.02.06 4 years ago
fmod.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
fmod_dsp.cs Updated FMOD to version 2.02.06 4 years ago
fmod_dsp.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
fmod_errors.cs Updated FMOD to version 2.02.06 4 years ago
fmod_errors.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago