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Nico de Poel 1e948a2dd3 Marshal animation frame names as bytes and manually decode them using QuakeTextMarshaler. Fixes invalid byte sequence exception upon loading QRally. 4 years ago
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AliasModel.cs Marshal animation frame names as bytes and manually decode them using QuakeTextMarshaler. Fixes invalid byte sequence exception upon loading QRally. 4 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Rewrote surface grouping method to be iterative instead of tail-recursive. Fixes potential stack overflow issues when loading particularly large and complex maps. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
ParticleTrailController.cs Added missing assignment 5 years ago
ParticleTrailController.cs.meta First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago