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Nico de Poel 211c64a879
"Fixed" coordinate conversion from Quake to Unity, by swizzling Y and Z coordinates during vector conversion. There seems to be a lot of confusion and disagreement about Quake's coordinate system, but this setup is simple and looks correct both in-game and in-editor, and the world isn't mirrored anymore either.
5 years ago
..
manifest.json Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
packages-lock.json Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
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