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Nico de Poel 2b740b33aa Give local player sounds higher-than-default priority, so its real channels won't get stolen by other entity sounds 5 years ago
Assets Properly set max real and virtual channels on FMOD initialization. Fixes sounds noticeably cutting out when the default max of 64 real channels is exceeded. 5 years ago
Packages Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
ProjectSettings Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
engine Give local player sounds higher-than-default priority, so its real channels won't get stolen by other entity sounds 5 years ago
.gitignore Ignore more files and directories 5 years ago