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Nico de Poel 2b8853237c Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
Assets Allow visual style to modify the particle templates during init, so GLQuake and Software styles can share the same particle systems, but apply different particle sizes and materials. Also slightly tweaked the minimum particle size on all effects. 5 years ago
Packages Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
ProjectSettings Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
engine First pass of the Spawn blob explosions. The second part that has a cylindrical shape is hard to get right. 5 years ago
.gitignore Added some wildcard ignore entries 5 years ago