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Nico de Poel 38840fa7c3 Reorganized callbacks so that the function pointers and the containing class are all pinned, which makes them safe to store inside the DLL and reuse them on subsequent update calls. 5 years ago
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fmod.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod.hpp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_codec.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_dsp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_errors.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_memoryinfo.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_output.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago