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Nico de Poel 38840fa7c3 Reorganized callbacks so that the function pointers and the containing class are all pinned, which makes them safe to store inside the DLL and reuse them on subsequent update calls. 5 years ago
Assets Reorganized callbacks so that the function pointers and the containing class are all pinned, which makes them safe to store inside the DLL and reuse them on subsequent update calls. 5 years ago
Packages First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
engine Implemented minimum system functionality to initialize Quake from inside a DLL 5 years ago
.gitignore Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago