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Nico de Poel 3bbd3f8a4e Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
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LavaSplash.prefab Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
LavaSplash.prefab.meta Implemented lava splash particle effect. Also made particles a bit larger across the board. This probably aren't the correct size values yet, but they do make the particles stand out better. 5 years ago
Particle.mat Reworked native-to-managed interface to particle effects, to group together similar types of effects and distinguish them using an enum. This reduces the need for a ton of similar-looking overloads and all of the callback delegate boilerplate that comes along with it. 5 years ago
Particle.mat.meta Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
Particle.png Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
Particle.png.meta Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
ParticleEffect.prefab Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
ParticleEffect.prefab.meta Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime. 5 years ago
ParticleExplosion.prefab Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
ParticleExplosion.prefab.meta Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
TeleportSplash.prefab Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
TeleportSplash.prefab.meta Recreated the teleport splash particle effect 5 years ago