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Nico de Poel 3de63008b7 Further cleaned up BrushModel code and moved creation of debug game objects into RenderModule, where the models can be linked to their textures now as well. The result: properly textured maps are being rendered! 5 years ago
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Plugins Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
Rendering Added URP Unlit shader to shader variants collection 5 years ago
Scenes Fixed some minor issues related to Unity update 5 years ago
Scripts Further cleaned up BrushModel code and moved creation of debug game objects into RenderModule, where the models can be linked to their textures now as well. The result: properly textured maps are being rendered! 5 years ago
Plugins.meta Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago
Rendering.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago