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Nico de Poel 3de63008b7 Further cleaned up BrushModel code and moved creation of debug game objects into RenderModule, where the models can be linked to their textures now as well. The result: properly textured maps are being rendered! 5 years ago
Assets Further cleaned up BrushModel code and moved creation of debug game objects into RenderModule, where the models can be linked to their textures now as well. The result: properly textured maps are being rendered! 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Added callback function to allow Quake to send the view parameters to Unity, and apply them to the main camera. This makes actual movement through the map in Unity possible. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago