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Nico de Poel 403e7d0eb4 Added struct definitions and marshaling code to obtain texture numbers for brush model surfaces 5 years ago
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AliasModel.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
AliasModel.cs.meta Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles. 5 years ago
AliasModelAnimator.cs Fixed non-smoothed animations not actually landing on the key frames 5 years ago
AliasModelAnimator.cs.meta Further mesh conversion research: animation frames are now converted into blend shape animations, which can be played back either with or without smoothing. 5 years ago
BrushModel.cs Added struct definitions and marshaling code to obtain texture numbers for brush model surfaces 5 years ago
BrushModel.cs.meta Reconstruct brush model data based on glpoly_t data generated by GLQuake. We can now successfully display BSP maps in Unity! 5 years ago
RenderModule.Interop.cs Reconstruct brush model data based on glpoly_t data generated by GLQuake. We can now successfully display BSP maps in Unity! 5 years ago
RenderModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.cs Removed redundant division in QTriVertex conversion, and scaled up the rest of the test scene to match. Fixes scale of imported alias models when compared to the world brush model. 5 years ago
RenderModule.cs.meta Some renaming and reorganization 5 years ago
SystemModule.Interop.cs Added a custom marshaler to decode screen texts received from Quake, which uses single-byte characters and a non-standard character set. Fixes string conversion errors and a fatal exception whenever the "ö" character is printed in the Zerstörer mod. 5 years ago
SystemModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
SystemModule.cs Fixed compatibility issues with Scourge Done Slick: 5 years ago
SystemModule.cs.meta Some renaming and reorganization 5 years ago