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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class BrushModel
{
private readonly string name;
private readonly List<Mesh> meshes = new List<Mesh>();
public BrushModel(string name)
{
this.name = name;
}
public void ImportMeshData(QModel model, QSurface[] surfaces)
{
List<Vector3> vertices = new List<Vector3>();
List<Vector2> textureUVs = new List<Vector2>();
List<Vector2> lightmapUVs = new List<Vector2>();
List<ushort> indices = new List<ushort>();
for (int surfIdx = 0; surfIdx < surfaces.Length; ++surfIdx)
{
foreach (var polyVerts in surfaces[surfIdx].GetPolygons())
{
vertices.Clear();
textureUVs.Clear();
lightmapUVs.Clear();
indices.Clear();
for (int vertIdx = 0; vertIdx < polyVerts.Length; ++vertIdx)
{
vertices.Add(polyVerts[vertIdx].position.ToVector3());
textureUVs.Add(polyVerts[vertIdx].textureUV.ToVector2());
lightmapUVs.Add(polyVerts[vertIdx].lightmapUV.ToVector2());
}
// Reconstruct triangle fan (in reverse order)
for (ushort index = 2; index < polyVerts.Length; ++index)
{
indices.Add(index);
indices.Add((ushort)(index - 1));
indices.Add(0);
}
Mesh mesh = new Mesh();
mesh.SetVertices(vertices);
mesh.SetUVs(0, textureUVs);
mesh.SetUVs(1, lightmapUVs);
mesh.SetIndices(indices, MeshTopology.Triangles, 0);
mesh.RecalculateNormals();
mesh.UploadMeshData(true);
meshes.Add(mesh);
}
var texNum = surfaces[surfIdx].TextureInfo.Texture.TextureNum;
}
// DEBUG
var go = new GameObject(name);
var mat = new Material(Shader.Find("Universal Render Pipeline/Simple Lit"));
for (int i = 0; i < meshes.Count; ++i)
{
var mesh = meshes[i];
var meshGO = new GameObject($"Surface_{i}");
meshGO.transform.SetParent(go.transform);
var mf = meshGO.AddComponent<MeshFilter>();
mf.sharedMesh = mesh;
var mr = meshGO.AddComponent<MeshRenderer>();
mr.sharedMaterial = mat;
mr.shadowCastingMode = ShadowCastingMode.Off;
mr.receiveShadows = false;
mr.lightProbeUsage = LightProbeUsage.Off;
mr.reflectionProbeUsage = ReflectionProbeUsage.Off;
}
go.transform.SetPositionAndRotation(Vector3.zero, Quaternion.Euler(-90, 90, 0));
}
}