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#include "uniquake.h"
#include "../../code/quakedef.h"
typedef struct unity_syscalls_s
{
void *target;
void(*SysPrint)(void *target, const char *msg);
void(*SysError)(void *target, const char *msg);
void(*SysQuit)(void *target);
double(*SysFloatTime)(void *target);
int(*SysFileOpenRead)(void *target, char *path, int *hndl);
int(*SysFileOpenWrite)(void *target, char *path);
void(*SysFileClose)(void *target, int handle);
void(*SysFileSeek)(void *target, int handle, int position);
int(*SysFileRead)(void *target, int handle, void *dest, int count);
int(*SysFileWrite)(void *target, int handle, void *data, int count);
int(*SysFileTime)(void *target, char *path);
void(*SysMkDir)(void *target, char *path);
} unity_syscalls_t;
const unity_syscalls_t *unity_syscalls;
void Sys_Error(char *error, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, error);
vsprintf(text, error, argptr);
va_end(argptr);
unity_syscalls->SysError(unity_syscalls->target, text);
}
void Sys_Printf(char *fmt, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, fmt);
vsprintf(text, fmt, argptr);
va_end(argptr);
unity_syscalls->SysPrint(unity_syscalls->target, text);
}
void Sys_Quit(void)
{
unity_syscalls->SysQuit(unity_syscalls->target);
}
double Sys_FloatTime(void)
{
return unity_syscalls->SysFloatTime(unity_syscalls->target);
}
int Sys_FileOpenRead(char *path, int *hndl)
{
int t, retval;
t = VID_ForceUnlockedAndReturnState();
retval = unity_syscalls->SysFileOpenRead(unity_syscalls->target, path, hndl);
VID_ForceLockState(t);
return retval;
}
int Sys_FileOpenWrite(char *path)
{
int t, retval;
t = VID_ForceUnlockedAndReturnState();
retval = unity_syscalls->SysFileOpenWrite(unity_syscalls->target, path);
VID_ForceLockState(t);
return retval;
}
void Sys_FileClose(int handle)
{
int t;
t = VID_ForceUnlockedAndReturnState();
unity_syscalls->SysFileClose(unity_syscalls->target, handle);
VID_ForceLockState(t);
}
void Sys_FileSeek(int handle, int position)
{
int t;
t = VID_ForceUnlockedAndReturnState();
unity_syscalls->SysFileSeek(unity_syscalls->target, handle, position);
VID_ForceLockState(t);
}
int Sys_FileRead(int handle, void *dest, int count)
{
int t, retval;
t = VID_ForceUnlockedAndReturnState();
retval = unity_syscalls->SysFileRead(unity_syscalls->target, handle, dest, count);
VID_ForceLockState(t);
return retval;
}
int Sys_FileWrite(int handle, void *data, int count)
{
int t, retval;
t = VID_ForceUnlockedAndReturnState();
retval = unity_syscalls->SysFileWrite(unity_syscalls->target, handle, data, count);
VID_ForceLockState(t);
return retval;
}
int Sys_FileTime(char *path)
{
int t, retval;
t = VID_ForceUnlockedAndReturnState();
retval = unity_syscalls->SysFileTime(unity_syscalls->target, path);
VID_ForceLockState(t);
return retval;
}
void Sys_mkdir(char *path)
{
unity_syscalls->SysMkDir(unity_syscalls->target, path);
}