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Nico de Poel 404f19a56d Renamed mod* to gl* to reflect that it's about rendering in general, and cleaned up & rearranged some code 5 years ago
Assets Renamed mod* to gl* to reflect that it's about rendering in general, and cleaned up & rearranged some code 5 years ago
Packages Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
ProjectSettings Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
engine Renamed mod* to gl* to reflect that it's about rendering in general, and cleaned up & rearranged some code 5 years ago
.gitignore First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago