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Nico de Poel 40c8c13fb3 Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage 5 years ago
Assets Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
Packages First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
engine Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage 5 years ago
.gitignore Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago