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Nico de Poel
4a7155bb1b
Fixed marshaling of multi-dimensional arrays of QGLTextures, and add a second unlit material layer with additive blending for models that use fullbright textures
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5 years ago |
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uniquake.sln
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Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries
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5 years ago |
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uniquake.vcxproj
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Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time.
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5 years ago |
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uniquake.vcxproj.filters
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Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time.
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5 years ago |