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uniquake/engine/Windows
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Nico de Poel 4b5b30a81b
Detect fixed poses and completely disable animation blending in that case. Fixes entities sometimes reappearing in the wrong pose (e.g. a dead enemy) when lerping is enabled.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
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