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uniquake/engine/Windows
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Nico de Poel 4d974bf6cd
Solved the UV correcting problem for backside triangles by pre-processing the model input data, whereby vertices on the seam are duplicated and adjusted. The rest of the mesh conversion process then remains as it was.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
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