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uniquake/Assets/Scripts/Support
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Nico de Poel 5390483b0b
Upload non-world brush models and allow them to be assigned to entities. It's not terribly pretty but it (mostly) works. There still seems to be an issue with texture assignment on subsequent map loads.
5 years ago
..
AliasModel.cs Upload non-world brush models and allow them to be assigned to entities. It's not terribly pretty but it (mostly) works. There still seems to be an issue with texture assignment on subsequent map loads. 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Moved some files around 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Create world submodel game objects and link them to entities, allowing doors and buttons and such to work properly. Also don't bother linking the view entity to a model. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
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