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uniquake/engine/Windows
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Nico de Poel 5390483b0b
Upload non-world brush models and allow them to be assigned to entities. It's not terribly pretty but it (mostly) works. There still seems to be an issue with texture assignment on subsequent map loads.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
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